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March 2022
- Mar 10, 2022 Seeking the Tootbird Mar 10, 2022
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February 2022
- Feb 22, 2022 bepuphysics v2.4.0 released! Feb 22, 2022
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February 2021
- Feb 1, 2021 bepuphysics v2.3.0 released! Feb 1, 2021
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December 2020
- Dec 8, 2020 Moving to github discussions Dec 8, 2020
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May 2020
- May 3, 2020 v2.2.0 released! May 3, 2020
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January 2020
- Jan 18, 2020 v2.1 released, discord experiments Jan 18, 2020
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October 2019
- Oct 25, 2019 Give me your dollars on GitHub Sponsors! Oct 25, 2019
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April 2019
- Apr 20, 2019 bepuphysics v2 is out of beta! Apr 20, 2019
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January 2019
- Jan 17, 2019 ... but GPUs aren't always the right choice Jan 17, 2019
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December 2018
- Dec 11, 2018 GPUs are fast... Dec 11, 2018
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November 2018
- Nov 2, 2018 A different kind of C#: going wide Nov 2, 2018
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October 2018
- Oct 3, 2018 A different kind of C#: generics abuse Oct 3, 2018
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September 2018
- Sep 27, 2018 A different kind of C#: be nice to the GC Sep 27, 2018
- Sep 17, 2018 A different kind of C#: watching your step Sep 17, 2018
- Sep 6, 2018 A different kind of C#: the JIT doesn't really need demonic empowerment Sep 6, 2018
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August 2018
- Aug 30, 2018 A different kind of C#: value types Aug 30, 2018
- Aug 30, 2018 A different kind of C#: the BEPUphysics v2 perspective Aug 30, 2018
- Aug 16, 2018 v2.0.0-beta released! Aug 16, 2018
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April 2018
- Apr 8, 2018 v1.5.1 Versus v2.0.0-alpha: Early Benchmarks Apr 8, 2018
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March 2018
- Mar 31, 2018 BEPUphysics v2.0.0-alpha released! Mar 31, 2018
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October 2017
- Oct 22, 2017 Early bepuphysics v2 repo created! Oct 22, 2017
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December 2016
- Dec 16, 2016 BEPUphysics v1.5.0 now on GitHub! Dec 16, 2016
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September 2015
- Sep 19, 2015 Blazing Fast Trees Sep 19, 2015
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June 2015
- Jun 15, 2015 BEPUphysics v1.4.0 released! Jun 15, 2015
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April 2015
- Apr 19, 2015 BEPUphysics in a CoreCLR World Apr 19, 2015
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May 2014
- May 21, 2014 BEPUik v0.3.0 now available! May 21, 2014
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December 2013
- Dec 20, 2013 BEPUphysics v1.3.0 released! Dec 20, 2013
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November 2013
- Nov 25, 2013 I oopsed the forum Nov 25, 2013
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October 2013
- Oct 19, 2013 Pointers! Oct 19, 2013
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July 2013
- Jul 4, 2013 Hey, where'd the dependency free version/XNA version go? Jul 4, 2013
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June 2013
- Jun 21, 2013 BEPUik v0.2.0 is now available! Jun 21, 2013
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April 2013
- Apr 13, 2013 Hey, where'd the development fork go? Apr 13, 2013
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February 2013
- Feb 1, 2013 BEPUphysics and XNA Feb 1, 2013
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January 2013
- Jan 21, 2013 BEPUik for Blender now available! Jan 21, 2013
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May 2012
- May 31, 2012 BEPUphysics and hyperthreading May 31, 2012
- May 31, 2012 BEPUphysics v1.2.0 released! May 31, 2012
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December 2011
- Dec 10, 2011 BEPUphysics v1.1.0 released! Dec 10, 2011
- Dec 6, 2011 Webstuff shuffling nearing completion Dec 6, 2011
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October 2011
- Oct 30, 2011 Shuffling some webstuff around Oct 30, 2011
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September 2011
- Sep 7, 2011 BEPUphysics v1.0.0: XNA, SlimDX, and everything else! Sep 7, 2011
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August 2011
- Aug 9, 2011 SlimDX Prototype Aug 9, 2011
- Aug 8, 2011 v0.16.2 Character Controller Details Aug 8, 2011
- Aug 8, 2011 v0.16.2 released Aug 8, 2011
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July 2011
- Jul 18, 2011 v0.16.1 released Jul 18, 2011
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June 2011
- Jun 22, 2011 v0.16.0 is out! Jun 22, 2011
- Jun 5, 2011 v0.16.0 Broad Phase Benchmarks Jun 5, 2011
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March 2011
- Mar 28, 2011 v0.15.2! Mar 28, 2011
- Mar 21, 2011 New Version and Development Fork Mar 21, 2011
- Mar 11, 2011 Welcome! Mar 11, 2011