Want to use BEPUphysics, but with SlimDX instead of XNA?
Good news!
A quickly-made experimental port is now available on codeplex. Anyone who wants to check it out, test it, fix it, or maintain it for future feature parity with the XNA version is invited to go grab it!
I'd like to get the community involved in maintaining projects like this; if you'd like to discuss it, head on over here.