Grab the new version! Check out the new stuff!
With this new version comes some changes to the forks. I've dropped the SlimDX and SharpDX forks in favor of focusing on the dependency free main fork.
The XNA fork will stick around for now, but the XNA fork's library will use BEPUutilities math instead of XNA math. Going forward, the fork will be used to maintain project configuration and conditional compilation requirements for XNA platforms.